CHILDREN, NEUROLOGICAL DESEASE, SMART TOY

Smart Buckets

Innovative toy to help children with NDD .

Keywords


Smart room ecosystem, toy, children, psycologists

My Role


Researcher,
physical product and interaction designer

Bucket1

The system

“Smart buckets” is an interactive system based on a set of smart containers, which are capable of recognizing the presence and the type of multiple objects inserted thanks to a scale system. The containers are connected to the “Smart room” ecosystem, but they are also equipped with led strips for giving feedback. The target group is children between 6 and 10 years old with various NDD severity rate and their therapists and teachers, So we decided to design also a tablet application to be used as a control panel.

The design was guided by the user’s needs, so the main aspects of the system are: Ergonomics, Accessibility, Engagement, Safety, Extensibility, and Reliability.

The dimensions are a good compromise between capacity and children’s usability, the bucket front panel can be removed giving access to wheelchair users, the bucket colored LEDs ensure clear feedback and children’s entertainment, the shape of the bucket is rounded and the electronic is hidden to children, the therapist can rapidly add an object to the system, without worrying to attach any tag to the object, the system is reliable to ensure a smooth experience for both children and therapists.

Bucket2

Stakeholders

Bucket3

Interaction study of two scenarios

Bucket4

3D model and physical object

In this part of the project we tought about the consequences of our service in terms of Self-perception, Actions and interpersonal relationship.Our critical theme was the automation of actions and services through the use of data.
After the exploration of the consequences we though about possible improvements.

Bucket5

Tablet application UI

Bucket6

Immersive environment

Bucket7

Project Credits



Politecnico di Milano - Course of Advanced User Interfaces

September 2019 - February 2020
The team was composed only by 2 members: me as a Designer and Valerio Colombo as code engineer.

I was responsible for the research, problem definition, ideation, prototyping and testing phases. Valerio was responsible for the coding and implementation of the toy with the smart room ecosystem.